When we overdo online gaming, there are repercussions in our thought and behaviour patterns.
This can end up effecting us and those we care about and live with.
Here are some of the self-defeating behaviour symptoms’ that indicate your gaming habits has become unhealthy. Both for your mind and body and those around you:
- Thinking about gaming all or a lot of the time.
- Feeling irritated when somebody ask to do something which means leaving your game.
- Feeling bad when you can’t play.
- Needing to spend more and more time playing to feel good.
- Not being able to quit or even play less.
- Feeling guilt as you know deep down your gaming is taking over your life.
- No longer caring about what or when you eat.
- Not wanting to do other things that you used to like.
- Snapping at someone when they point out the changes, they see in you.
- Having problems at work, school, or home because of your gaming.
- No longer sleeping deeply and feeling tired much of the waking day.
If these symptoms reflect your reality, it is advisable that you consciously make an effort to find alternatives to gaming that you enjoy. By replacing gaming with an alternative, healthy action you enjoy, it may allow some of the negatives of excessive online gaming to ease.
Part one and two of this discussion can be found (here) and (here)
Research is telling us that gaming and gambling in lock-down dramatically increased through the pandemic during 2020/2021.
Whilst that may be obvious to most of us, this trend appeared to be across all age groups. Many people enjoyed playing easy relaxing games to pass the time.
The lockdown gaming Spike
Surprisingly, there seems there was a payoff during the lockdown period where people were at home nearly all the time. Many people stated that it helped make the days shorter and distracted them from the constant negative news of Covid.
Younger individuals in particular, (people under the age of 25) reported feeling a lot happier after playing online games and interacting with other online players. A key reason stated was that it left them feeling less isolated. The gaming in lock-down distracted them from anxiety and worries over what would happen with the Covid pandemic.
The rise of gaming
The huge take off of online gaming was came with the birth of the internet.
Games have altered during the last two decades to become more interactive and action filled. Competitive games with the integration of other online players introduced the capacity of being able to talk to each other.
In the next installment of our gaming and gambling discussions, we shall delve into the negative impact excessive gaming has on us. Click here for part one of this discussion.
What are the differences and similarities:
Gambling is as old as the start of civilisation and is a wager where anything of use or desire can be won. It evolved into casino’s, slots and racing amongst other things. These days it has a huge online presence.
Gaming evolved with competitions such as football pools and bingo halls initially among others but again we’re looking at the modern online presence. It finds it home now mostly in software programmes.
- Exciting graphics
- sound effects and different jingles that stimulate our sensory perceptions.
- They create highs and lows, or a feeling of disappointment
- At times even deep frustration and a sense of high achievement following the chase and perseverance for a winning game.
The differences between gambling and gaming.
Gambling is often about the big life changing win but also finding the wins to pay gambling debts to keep even (chasing the losses). With gambling, huge amounts of money are lost, sometimes homes repossessed. Traditional gambling is also a social engagement with like-minded people, whilst out and about with lots of human interaction. Gamblers will spend money they haven’t got and sometimes use other people’s money via deceit.
Gaming on the other hand, encourages the payment top ups to have extra tools for completing levels – usually not large amounts but regularly done it all mounts up. Gaming is socially engaging, in as much as gamers will talk to each other online during a game. Professional gamers will spend time promoting games on social media or at conventions and engage in little about life in general. Gaming overall is an isolating pastime.
The follow up to this will be looking into gaming and gambling during the Covid lockdown periods.